Case study

Arcaid: Concept Interactive scaled wishlists with qualified clipper Shorts

Clipper-led Shorts and Reels tied wishlists and installs to qualified posts instead of one-off launch spikes.

By Clippable

Arcaid by Concept Interactive
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At a glance

Qualified

Clip payout model

Shorts

+ Reels distribution

Wishlists

Primary pre-launch KPI

1

Studio partner workflow

Overview

Concept Interactive brought Arcaid to market with a launch that needed sustained wishlist and install momentum, not a single trailer spike. Clippable ran qualified clipper Shorts and Reels with clear approval gates.

The challenge

  • Game launches often peak at announcement then fade without ongoing creator volume.
  • Wishlist attribution was unclear when creators posted outside a tracked program.
  • Studio team needed one workflow for briefs, approvals, and payouts.

What they ran on Clippable

  • Clipper briefs highlighted gameplay hooks and wishlist CTAs with brand-safe guardrails.
  • Concept Interactive approved clips in one thread; payouts hit on qualified live posts.
  • Wishlists and installs were tracked per creator cohort to scale winning angles.

Results by the numbers

Qualified clips

Payout basis

studio approved before treasury paid

Concept Interactive

Publishing partner

one thread for briefs and approvals

Sustained

Post-launch momentum

wishlists and installs beyond week one

Takeaway

Arcaid kept momentum after launch week with qualified clipper volume, studio approvals, and installs tied to posts that actually shipped.

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